Bis wow gear
This trinket/legendary simulation spreadsheet is inherited from this spreadsheet, where you can also see the underlying data. Note that sometimes the spreadsheet on this link may be slightly broken as it is tinkered with by me. The screenshot above reflects the most recent, up-to-date version of the trinket sim.
Engine of Eradication has an effect that spawns 4 orbs around your character that you can pick up to extend the buff. The simulation above assumes that you flawlessly pick up these orbs every time, which may not be realistic in a raiding encounter where you have to move a lot. Therefore, take the results with a grain of salt and consider the fight you are doing when playing with this trinket — maybe something else is better because it does not rely on picking up these orbs.
Terror From Below does damage to all enemy targets around the main target, as well as yourself. So you do not want to be in melee when this trinket procs for any reason.
3. Legion Legendaries
This is a comprehensive list of the non-spec specific legendaries that are available to Hunters in Legion. Legendaries can drop from daily loot chests, the Class Order Hall Mythic+ loot chest, the PvP loot chest, 5-man dungeons of all kinds, world bosses, and raid bosses from all difficulties. The spec-specific Legendaries will be listed under their respective class guide.
The Shadow Hunter's Voodoo Mask is a Legendary helmet which heals you for 20% of your maximum health whenever you use Feign Death, as well as an additional 5% of your health every second for 10 seconds for as long as you remain feigned. This can be an extremely useful self-heal when needed during raid encounters and Mythic+ encounters.
Prydaz, Xavaric's Magnum Opus is a Legendary necklace which gives you an absorb shield for 25% of your maximum health for 30 seconds, every 30 seconds. This makes it the strongest survivability legendary, especially since you will passively benefit from it. From a progression raiding standpoint where damage output is often not the primary concern, it is an incredibly strong legendary from a survivability standpoint, and it gives a lot of secondary stats which is a significant boost to DPS as well.
Roots of Shaladrassil are a pair of Legendary leggings that cause you to gain 3% health every second for as long as you stand still. The first heal occurs 1 second after you stop moving. This is the weakest survivability legendary, since the healing done does not add up to nearly as much damage prevented as Prydaz does, although the high item level of a high-budget item like legs makes it decent as far as non-DPS legendaries go.
Sephuz's Secret is a Legendary ring that gives you 70% increased movement speed and 15% Haste for 10 seconds whenever you apply a crowd control effect (stun, roots, silenced and so on) to non-boss enemies. It also increases movement speed by 10% and Haste by 2% passively. It can act as a damage and mobility boost on add-heavy encounters where you have to slow enemies, and it is a decent legendary for most Mythic+ dungeons.
Kil'jaeden's Burning Wish is a Legendary trinket that gives you a ton of stats passively, and has an on-use proc with a 1:15 minute cooldown that deals heavy, critical AoE damage around the target it hits. This is a powerful burst AoE legendary, and its heavy base stats makes it very powerful in general. Because it always crits, it has good synergy with Marksmanship's Trueshot cooldown, which increases critical strike damage by 50%, and it should be used together with Trueshot as often as possible.
3.1. Marksmanship Legendaries
Soul of the Huntmaster is a Legendary ring that gives you the Lock and Load talent without having to choose it, meaning the value of its effects is the same as the value of this talent, which is very high. It is the best single-target DPS legendary, as it allows you to pick True Aim and have both of those talents at the same time. In situations where you can not benefit as much from the synergy of True Aim and Lock and Load (usually by having to switch targets too often for True Aim to really work), it is not as desirable as it looks on paper/in simulations.
Celerity of the Windrunners is a Legendary cloak that causes Windburst to give 15% increased Haste for 6 seconds. It is a decent, but not spectacular legendary for most situations.
Magnetized Blasting Cap Launcher are a pair of Legendary bracers that increase the damage done by Bursting Shot by 800%, and increases its range by 30 yards. This elevates Bursting Shot to being used in your rotation at all times when Vulnerable is not active, instead of only being used as a crowd control ability. It is especially powerful for Mythic+ dungeons, but its usefulness in raids is limited unless you can combine its AoE damage with its crowd control capability in a meaningful way. It makes Bursting Shot very susceptible to ninjapulling in dungeons.
War Belt of the Sentinel Army causes each enemy hit by Multi-Shot and Sidewinders to increase the damage done by the next Aimed Shot by 10%, stacking up to 20 times. This has no DPS effect on single-target unless you are using Sidewinders which is no longer recommended, but it is very powerful in AoE scenarios where you can stack the buff up and then fire an extremely high-damage Aimed Shot consistently. For many fights in the Tomb of Sargeras, it has very high potential whenever there are multiple targets. It does not change your rotation very much, you should of course try and build as many stacks as possible before using Aimed Shot if you are using it (on multiple targets), but you should not cap Focus to achieve this goal, as you would be losing more Aimed Shots than you gain in damage.
MKII Gyroscopic Stabilizer is a pair of Legendary gloves for Marksmanship. It causes every second Aimed Shot to have a 15% increased crit chance, and also be castable while moving. This is an incredibly powerful single-target legendary, even when not considering the massive mobility increase. It is one of the best single-target legendaries available to the spec.
Ullr's Feather Snowshoes are Legendary boots that reduce the cooldown of Trueshot by 0.8 second each time you cast a damaging ability (except everything but Arcane Shot, Multi-Shot, Marked Shot and Aimed Shot). On average, these boots will reduce the cooldown of Trueshot by ~45-55 seconds. This makes them the best all-rounder legendary as a general statement, and the most desirable legendary for Marksmanship due to its versatility.
Zevrim's Hunger is a Legendary ring that gives Marked Shot a 15% chance to not consume Hunter's Mark, allowing you to cast them back-to-back. This is a pretty weak single-target legendary, but quite a strong AoE one since Marked Shot constitutes a lot of our AoE damage. It does not change your rotation in any meaningful way, and you should simply spam the extra Marked Shots that it gives you back-to-back.
3.1.1. Marksmanship Legendary Ranking
This list seeks to rank all the Legendaries in terms of desirability. This will be done in different tiers rather than a hard 1-2-3 list. Tier 1 contains BiS legendaries for most encounters, Tier 2 are all contenders for the second BiS slot depending on the situation, while Tier 3 Legendaries are generally undesirable.
- Tier 1 - Best in Slot Contenders
- Tier 2
- Tier 3
4. Loot Competition
Regarding the loot you will get from raid or dungeon bosses, you will compete with other classes in the following cases:
|Tier Tokens||Beast Mastery/Survival Hunters, Monks, Shamans, and Warriors|
|Mail Armor||Beast Mastery/Survival Hunters and Shamans|
|Trinkets||Havoc Demon Hunters, Feral Druids, Windwalker Monks Beast Mastery/Survival Hunters, Rogues, and Enhancement Shamans|